
ACES NPU/CUT: You may not pick up the pile. Aces must be laid on the table first,
you may have other cards too. Aces may also go straight to a canasta. Wilds may be used. Tables 2/2/1
ACES NPU NO OUT: Aces must be laid on the table first & you may have other cards as well.
Aces may also go straight to a canasta. If you canasta other cards,aces must hit the table first also.
Wilds may be used. You can not go out & the pile can never be picked up. Tables 2/2/2
ACES REG CUT: You may pick up the pile. You must lay aces on the table first each hand
& you may have other cards too. Aces may also go straight to a canasta. If you canasta
other cards aces must be laid down at the same time. Wilds may be used. Tables 2/2/1




Carnival Ride: This tourney is a combination of 2 games no/no and npu. First hand is played as NPU/NO OUT.
You can never touch the pile you can never go out. The second hand is played as NPU. You can never touch the pile
1 canasta to go out. You play alternating between the 2 games each hand till there is a winner.
Tables 2/2/1
CHECKERBOARD CANASTA: The color of the canastas have to be in sequence.
Like red/black/red/black or black/red/black/red etc. Rest is regular canasta. Tables 2/2/2


DIAMONDS: All DIAMOND cards are like black 3s. If there is a diamond card on top of the pile
you can not pick it up. Rest is regular. You can go out anytime you want. You must type what
card and suit you are picking up before you pick up the pile, (8 Spades..... J Hearts),
or it will result in a DQ. Tables 2/2/2




FACELESS: You can not meld or canasta the JACKS, QUEENS and KINGS.
You can not pick up or discard any wild cards.
You can go out any time you want. Tables 2/2/1




HIGH : You can only meld and/or canasta 8s-As. 3s-7s are discards only,
you can not meld them. No touching the pile. Tables 2/2/1








Low: You can only meld and/or canasta As and 3s - 7s. 8s - Ks are discards only,
you can not meld them. No touching the pile. Tables 2/2/1
LIMBO: You must meld aces first on the first hand, Kings first on the next hand .
Keep going until you/someone wins the game. If you go through through the deck start back at aces.
Rest is played NPU/CUT. Tables 2/2/1 - 4/2/1




NPU/CUT: You can not pick up the pile at any time. Tables 2/2/1
NPU/NO OUT: You can not pick up the pile and you can not go out.
All the cards in the pile must be used. Tables 2/2/2




Pied Piper: NPU Must meld first whatever opponent melds first you may meld any other cards as well ,
then play rest as NPU/CUT. One canasta to go out. No picking up the pile. Example:
Opponent melds Ks in first meld, you must also meld Ks in your first meld. Tables 2/2/1
POT LUCK NPU / CUT: NPU - Your initial meld each hand is determined by the first card. If the first card is a 4,
you need to use 4s in your initial meld. You may use other cards and wilds. Once that card has been melded,
the game is played like regular NPU / CUT. This first meld changes each hand. Please state at table each hand what the
first card is. If the first card is a red 3 or any wild you will use the next card. If the first card is a black 3 the game will be regular NPU / CUT that hand. Tables 2/2/1
PRINCE CHARMING OR SHREK: An every other game of ROYAL and FACELESS.
First hand is ROYAL opening meld MUST include Queens OR Kings. Other cards may be melded at that time,
but Queens or Kings must be there as well....Next hand is FACELESS, no Jacks, Queens or Kings allowed be melded.
They are discards ONLY. the hands alternate to a 5000pt conclusion. After each hand players should type
CHARMING (royal) or SHREK (faceless) you will not DQ for not doing this, but it will make the playing more fun for
everyone! You may NOT pick up the pile. Tables 2/2/1




ROYAL NASTA: Kings OR Queens must HIT THE TABLE FIRST,
you may have OTHER cards or WILDS as well but Kings OR Queens must HIT THE TABLE FIRST.
Once EITHER Kings or Queens have been melded the game is played as regular
NPU/CUT. Tables: 2/2/1
REG/CUT: Picking up the pile is allowed. Tables 2/2/1


Salem Witches: This is played exactly like npu cut you may not pick up the pile and only need 1 canasta to go out.
There is one major twist! If you get all 4 red 3s your OPPONENT may pick up the pile at anytime during that hand.
If your opponent picks up the pile while you do not have all 4 red 3s please notify the TD at your table, that is a DQ. Tables 2/2/1
STAIRS: No Pick Up. First hand initial meld must include 4s. Second hand will include 5s. third hand will include 6s etc.
Until there is a winner. Please post at the start of each round what is to be melded. Tables 2/2/1








WICKED 5s: You may not pick up the pile. 5s must hit the table first & other cards my be used as well.
5s may also go straight to canasta. If you canasta other cards, 5s must be melded at the same time.
Wilds may be used. If you get a red canasta in 5s you automatically win the game. Tables 2/2/1








2 HANDERS: Tables UNRATED, You play TWO hands, highest score after two hands
ADVANCES to the next rd. Can be used with all rules, which should also be posted
CRAZY SWISS: Every Round has a different game. TDs choice.
Rules are to be posted on rules page for each round
EVERY OTHER: Rounds 1 & 3 are the same game and rounds
2 & 4 are the same game. Games are the TDs choice
INVITERS CHOICE: First name makes the table and makes the game he/she likes.
Game must be on wolves main rules page. Tables 2/2/1 or 2/2/2 based on game chosen….
but played according to inviters choice
SLAM BAM: You play ONE hand, highest score after one hand ADVANCES to the next rd.
Can be used with all rules, which should also be posted. Slam Bam has a 10 min timer,
one 3 min MIA, and no brb. Tables UNRATED
SPEED: You only have 25 minutes per round. Since this is speed and there's no time for slow play,
there will be no BRBs allowed, and only 5 minute MIA, you don't have time for it
so if you have a slow computer I would suggest you not get in it this is for the fast players Tables 2/2/1
TAG TEAM: In this tournament you sign in as doubles with a partner. You may pick up the
pile depending on the game. You play 1 hand, then you tag your partner to play the next.
When your partner is through they get up and give you the seat back. Most of the time a tag
team tournament is set with regular rules. As always please read the rule section of the tournament.
There will be no kibitzing by team players at these Tables. You can root your partner on but it is to be
treated like doubles. No table talk or kibitz! Any problems please send message to the TD at your Tables.
Tables 2/2/1 UNRATED

